![]() GenesisPlusGX has the Blarg NTSC filter built-in as a feature, unrelated to the shader selected within Batocera. NTSC FILTER megadrive.gpgx_blargg_filter_md ![]() Some games rely on the limit to mask certain sprites, but is generally not noticeable when removed. The Megadrive/Genesis can only draw ~80 sprites per horizontal line at a time, and any more will be mitigated by rapidly flickering between them each frame. REDUCE SPRITE FLICKERING global.gpgx_no_sprite_limit Settings that apply to all systems this core supports ![]()
0 Comments
Leave a Reply. |